I have found ??? Chocobos so far!
This is the fourth game in the series in Japan, but, unfortunately, only the second to come to the US. This game is also the first Final Fantasy on the Super Nintendo or Super Famicom (in Japan). The characters join and leave your party at certain points in the game, but you always control Cecil, the main character. This game has a much more in-depth storyline than the first Final Fantasy, plus a lot more characters.
characters / chocobos / story / magic

































































CECIL - The main character of the game is a Dark Knight named Cecil. He is the captain of the Red Wings (a fleet of red airships working for the King of Baron) and a resident of the castle of Baron. Once he proves that he can wield the power of light, he becomes a Paladin. At this point, he learns to use a small amount of white magic, but his main strength is in swordfighting.
KAIN - Kain is an impressive Dragoon Knight of Baron and Cecil's best friend. Throughout the game, Kain switches back and forth between good and bad while under the evil influence of the enemy. His primary weapon (because he's a Dragoon) is the lance. He is also left-handed. His special attack is JUMP, in which he jumps in the air for a few turns and then comes down on the enemy for an extra-powerful hit.
RYDIA - When Cecil and Kain first meet Rydia, it is just after unintentionally killing her mother and burning down her village (how is that possible, you ask? Check out the story section below to find out). Rydia is the very last Caller (one who has the power to summon monsters to his/her aid) and just a child. She has decent white and black magic spells plus her Chocobo Summon. After she spends some time in the Land Of Summoned Monsters (in which time passes by much quicker than the rest of the world), Rydia becomes an adult. She loses her ability to use white magic, but gains more powerful black magic and can summmon more (and stronger) monsters.
TELLAH - Tellah is a Sage with formidable white and black magic. He is an old man who wants the best for his daughter, Anna. After Anna runs off with a traveling Bard named Edward, Tellah follows them to save his daughter. After Anna's death in a Red Wing air raid on the castle of Damcyan, which happens to be the castle that Edward is a Prince of when he's not traveling around disguised as a Bard, Tellah vows revenge on Golbez, the one behind all the destruction. When Tellah finally remembers the name of the legendary METEO spell, he gains incredible magical power. In an attempt to defeat Golbez, he sacrifices his life to cast METEO.
EDWARD - Edward is not a very good fighter. His strength lies in his magical songs, which still don't help very much. One of his special abilities is HIDE, with which he can hide from the enemy. Edward joins up with Cecil after Anna's death, and receives a vision in which Anna tells him to have courage and to fight. Edward seems to help Cecil in less direct ways than fighting with him in the later parts of the game.
ROSA - Rosa is a powerful White Wizard. She is also a very good friend of Cecil's. After healing her with the SandRuby, she joins up with Cecil, only to be kidnapped by Golbez shortly afterwards. Cecil saves her again and she once again joins up with him. Her weapon of choice is the bow and arrow; she even has a special AIM command to make direct hits. Her main purpose, though, is to heal the rest of the party.
YANG - Yang is the best Karate Fighter of Fabul. He joins up with Cecil on the top of Mt. Hobs in the middle of a battle against some monsters. After beating the MomBomb, Yang realizes that the whole fight was just a distraction to keep him from defending the castle of Fabul. After suffering defeat and the loss of not only the crystal of Air but also Rosa, Yang and gang finally get to take a rest. Yang is best at fighting with bare-hands, but he likes to use claws. His special attack is KICK, which hits all the enemies at once. Yang is very noble and even sacrifices his life to save a village of Dwarves, although he does survive.
PALOM and POROM - The magical twins, Palom (Black Wizard) and Porom (White Wizard), start off as companions to Cecil in his quest to become a Paladin, but are actually spies sent by the Elder of Mysidia. After Cecil succeeds in becoming a knight of light (Paladin), Palom and Porom join up with him as genuine companions, and even sacrifice themselves for Cecil and his friends. Although the twins each have powerful magic, their greatest power lies in their ability to use TWIN magic. They each bring their powers together to cast a super spell (either Flare or Comet).
CID - Cid, Master Engineer, supplies Cecil with his primary airship, the Enterprise. Cecil also finds an empty Red Wing airship, the Falcon, and the awe-inspiring Big Whale, which can travel from the Earth to the Moon and back. Cid fights with a hammer and is actually a decent fighter. He's a friend of Cecil and a resident of Baron. He constantly puts his life on the line to help Cecil out. His engineering proves to be useful as he and his two hired workers improve Cecil's flying machines in order to make them travel underground, carry the Hovercraft, and fly over Magma.
EDGE - Edge is a skilled Ninja with many special abilities. He is the Prince of Eblan. After the castle of Eblan was destroyed by monsters, the people of Eblan moved into a cave and set up a village. Edge has the ability to THROW weapons such as ninja stars and even some swords. He can also SNEAK up on enemies and sometimes steal items from them. His magical powers are unique and consist of Ninja techniques that only he can learn, like Flame, Flood, and Smoke. Edge fights with a Ninja sword or Boomerang in each hand, so he can make a powerful attack.
FUSOYA - A mystical Lunarian (the race that lives in the moon), FuSoYa is a very powerful Black and White Wizard (he knows all the spells). He only fights with Cecil for a short time, but is a very important character. In the end, he helps to defeat Zemus, the Lunarian that was overpowered by hate.
GOLBEZ - Golbez is evil. Actually, he is good. He just happened to be the unfortunate one that Zemus chose to take control of in order to fulfill his wish to kill all the Humans. After causing so much trouble to Cecil, Cecil's friends, and the people of Earth, Golbez comes to his senses and assists FuSoYa in killing Zemus.
ZEMUS - Zemus is a Lunarian. His greed gets the best of him and he turns evil. His desire to take over the Earth and kill all the "lowly" Humans becomes so great that he separates his mind from his body, which is asleep and being guarded by FuSoYa, and takes control of Golbez, who is half-Lunarian. After Golbez gains control of himself, he and FuSoYa kill Zemus, but Zemus' hate materializes and forms ZEROMUS, an evil which Cecil and his friends must combat.

































































In this game there are four different kinds of Chocobos: Yellow, White, Black, and Big. These Chocobos live in circular areas of forests called either Chocobo's Forest or Chocobo's Village. In the Land of Summoned Monsters, located in the Underground, you can talk with a Chocobo. Also, Rydia the Caller can summon a Chocobo to attack your enemies. In Toroia, there is a Chocobo Stable with Black Chocobos, but they don't know how to fly, so you'll have to find your own.
Chocobo Types
YELLOW - These Chocobos are the basic type. You can ride on them over land. They will cross most flat surfaces like plains, forests, and even rivers, but they cannot go over oceans, mountains, waterfalls, or anything unreasonable. Once you've reached your destination and you dismount, the Chocobo will run back to its home. If you need it again, you'll have to go back to its forest and catch it.
WHITE - These Chocobos will not take you anywhere, but they do restore your MP (Magic Power), which can be a great help at times.
BLACK - These Chocobos have the amazing ability to fly! They can be useful if you want to get somewhere the Yellow Chocobo can't go and you don't have an airship handy. Unlike the airship, Black Chocobos can't fly over mountains, and they can only land in forests. Since airships can't land in forests, using a Black Chocobo can give you access to new areas surrounded in forests, like Cave Magnes for example. When you land your Chocobo, it stays put until you're ready to leave, then it takes you back to its home. At that time, you can catch another Chocobo and continue to explore the world.
BIG - These Chocobos are definitely unique. If you want one, first you have to find an area of four squares that smells like Chocobos. If you walk up to the space and try to talk to it, it will say "Smells like Chocobos." Once you've found one of these spaces, use a carrot and a Big Chocobo will appear! You can GIVE the Chocobo some of your items to carry so you have more room in your inventory, or you can TAKE some of the items you've already given him. If your inventory is full and you can't carry any more items, you need to see a Big Chocobo. There is another way to get a Big Chocobo, all you have to do is use a whistle and a Big Chocobo will be at your disposal. You can find a whistle at Hummingway on the moon.

































































The game begins as a fleet of Red Wings captained by Cecil the Dark Knight float across the screen. They arrive in the wizard's town of Mysidia. Following orders from the King of Baron, Cecil and his crew steal the crystal from the Elder of Mysidia and take some of the wizards as prisoners. Cecil doubts that what he is doing is right, and does not believe it is necessary. After defying the King of Baron, Cecil is sent on a mission with Kain, the Dragoon Knight, to take a package to the Village of Myst. When Cecil and Kain arrive, the package bursts open and sets the village on fire. Kain disappears, but Cecil finds a little girl by the name of Rydia, also the last of the Callers. From there, Cecil journeys across the Earth, making friends and enemies on the way. To truly oppose the forces of dark, Cecil ascends Mt. Ordeals and passes the test to become a Paladin, the warrior of Light. He learns that behind all the evil on Earth is a man named Golbez, who is collecting the four crystals of Light and the four crystals of Dark to open the way to the moon. Cecil's adventure takes him to the vast Underground, where he befriends a civilization of dwarves. Cecil puts up a good fight, but Golbez manages to acquire all the crystals. Then, the battle moves onto the moon, where the race of the Lunarians are involved. After the Lunarian FuSoYa assists Cecil in the destruction of the enemy's Giant of Bab-il
, Cecil learns that Golbez is his brother, and that his father is a Lunarian named KluYa. The final battle takes place deep within the Crystal Tower located on the moon. Cecil and his companions put up everything they've got to defeat the evil mastermind Lunarian Zemus, but are then faced with the challenge of defeating the very essence of evil itself, which had been in control of Zemus the whole time. If they arise victorious, both the Humans and the Lunarians will once again be able to enjoy peace, but the evil power of Zeromus will never be completely destroyed.

































































Unlike in Final Fantasy I, you have less control over magic in this game. Both White and Black Magic remain, but a new type of magic has been added, the all-powerful Call Magic. In the game, Rydia is the last of the Callers who possess the power to Summon the destructive force of various beasts, or Call Magic. I have taken a special liking to the idea of Monster Summons over my RPG history, so I will spend some more time on them than I do with conventional spells. Another new type of magic has been added, Ninja Magic. Only Edge can use Ninja Magic, which is not very strong, but it is a good addition to a strong fighting character. Only certain characters can use certain types of magic and they learn the individual spells at specific levels. To regulate the use of magic, an MP (Magic Power) scale has been added to this game which acts very much like the familiar HP (Hit Points) scale. Each spell uses a certain amount of MP, and MP can be restored much like HP at inns and with certain items (and by talking to a white Chocobo!). MP increases along with HP as experience is gained and the character's levels increase. The better the spell, the more MP will be needed to cast it, in most cases.
Now for my favorite part, Call Magic! Most Call spells cannot be learned like other spells through leveling up. Now remember that a Call spell is a monster summon. For most Calls, the monster to be called will challenge you to prove your worthiness and will then have to be defeated in battle before it will agree to aid you in your quest. A most honorable challenge, I say! This also opens up a most interesting special option found within this game. There are certain specific Call spells to be learned, but if you do battle with an enemy a large amount of times (very large), you may be able to learn that enemy's Call spell. For example, I did battle with armies of lowly imps and finally I learned the Imp Call spell. Now, an Imp summon is pretty useless, but imagine being able to call other, more powerful random enemies in the game. Of course, the effort is probably not worth it, but the idea is intriguing nonetheless. (update 2007: other confirmed enemy Call spells - Bomb, Mage, Cockatrice)
Chocobo
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Mist Dragon
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Titan
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Shiva
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Indra
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Jinn
Asura
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Leviathan
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Sylph
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Odin
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Bahamut
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Imp!!!

































































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